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Biography

I am a composer and sound designer with over 10 years of experience, specialized in creating immersive audio experiences for video games, films, and interactive media. My work is driven by the intersection of academic training in composition and a strong passion for audio technology.

After earning both a Bachelor’s and Master’s degree in Composition, along with an advanced Master’s in Applied Music, I further expanded my expertise by studying Game Audio at Vigamus Academy and Production and Project Management at the Digital Bros Academy. These experiences strengthened my understanding of interactive audio, development pipelines, and collaborative workflows within game production.

I work with tools such as Reaper, FMOD, Wwise, Unity, and Unreal Engine to craft dynamic and engaging sonic environments.

Throughout my career, I have contributed to a variety of projects across film and video games, handling every aspect of audio production, from music composition and sound effects creation to interactive implementation.

My goal is to tell stories through sound, building atmospheres that enhance the emotional and narrative impact of each project.

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